// NodeHarnessWin.cpp #include "NodeHarnessWin.h" #include "LoggingConsumer.h" #include #include //#include #include #include #include #include #include #include const int32 BUTTON_CONNECT = 'Cnct'; const int32 BUTTON_START = 'Strt'; const int32 BUTTON_STOP = 'Stop'; #define TEST_WITH_AUDIO 1 // -------------------- // static utility functions static void ErrorCheck(status_t err, const char* msg) { if (err) { fprintf(stderr, "* FATAL ERROR (%s): %s\n", strerror(err), msg); exit(1); } } // -------------------- // NodeHarnessWin implementation NodeHarnessWin::NodeHarnessWin(BRect frame, const char *title) : BWindow(frame, title, B_TITLED_WINDOW, B_NOT_RESIZABLE | B_ASYNCHRONOUS_CONTROLS), mLogNode(NULL), mIsConnected(false), mIsRunning(false) { // build the UI BRect r(10, 10, 100, 40); mConnectButton = new BButton(r, "Connect", "Connect", new BMessage(BUTTON_CONNECT)); mConnectButton->SetEnabled(true); AddChild(mConnectButton); r.OffsetBy(0, 40); mStartButton = new BButton(r, "Start", "Start", new BMessage(BUTTON_START)); mStartButton->SetEnabled(false); AddChild(mStartButton); r.OffsetBy(0, 40); mStopButton = new BButton(r, "Stop", "Stop", new BMessage(BUTTON_STOP)); mStopButton->SetEnabled(false); AddChild(mStopButton); } NodeHarnessWin::~NodeHarnessWin() { BMediaRoster* r = BMediaRoster::Roster(); // tear down the node network if (mIsRunning) StopNodes(); if (mIsConnected) { printf("Total late buffers: %ld\n", mLogNode->LateBuffers()); r->StopNode(mConnection.consumer, 0, true); r->Disconnect(mConnection.producer.node, mConnection.source, mConnection.consumer.node, mConnection.destination); r->ReleaseNode(mConnection.producer); r->ReleaseNode(mConnection.consumer); } } void NodeHarnessWin::Quit() { be_app->PostMessage(B_QUIT_REQUESTED); BWindow::Quit(); } void NodeHarnessWin::MessageReceived(BMessage *msg) { status_t err; switch (msg->what) { case BUTTON_CONNECT: mIsConnected = true; // set the button states appropriately mConnectButton->SetEnabled(false); mStartButton->SetEnabled(true); // set up the node network { BMediaRoster* r = BMediaRoster::Roster(); // find a node that can handle an audio file #if TEST_WITH_AUDIO entry_ref inRef; dormant_node_info info; ::get_ref_for_path("/boot/optional/sound/virtual (void)", &inRef); err = r->SniffRef(inRef, B_BUFFER_PRODUCER | B_FILE_INTERFACE, &info); ErrorCheck(err, "couldn't find file reader node\n"); err = r->InstantiateDormantNode(info, &mConnection.producer, B_FLAVOR_IS_LOCAL); ErrorCheck(err, "couldn't instantiate file reader node\n"); bigtime_t dummy_length; // output = media length; we don't use it err = r->SetRefFor(mConnection.producer, inRef, false, &dummy_length); ErrorCheck(err, "unable to SetRefFor() to read that sound file!\n"); #else r->GetVideoInput(&mConnection.producer); #endif entry_ref logRef; ::get_ref_for_path("/tmp/node_log", &logRef); mLogNode = new LoggingConsumer(logRef); err = r->RegisterNode(mLogNode); ErrorCheck(err, "unable to register LoggingConsumer node!\n"); // make sure the Media Roster knows that we're using the node r->GetNodeFor(mLogNode->Node().node, &mConnection.consumer); // trim down the log's verbosity a touch mLogNode->SetEnabled(LOG_HANDLE_EVENT, false); // fire off a window with the LoggingConsumer's controls in it BParameterWeb* web; r->GetParameterWebFor(mConnection.consumer, &web); BView* view = BMediaTheme::ViewFor(web); BWindow* win = new BWindow(BRect(250, 200, 300, 300), "Controls", B_TITLED_WINDOW, B_ASYNCHRONOUS_CONTROLS); win->AddChild(view); win->ResizeTo(view->Bounds().Width(), view->Bounds().Height()); win->Show(); // set the nodes' time sources r->GetTimeSource(&mTimeSource); r->SetTimeSourceFor(mConnection.consumer.node, mTimeSource.node); r->SetTimeSourceFor(mConnection.producer.node, mTimeSource.node); // got the nodes; now we find the endpoints of the connection media_input logInput; media_output soundOutput; int32 count; err = r->GetFreeOutputsFor(mConnection.producer, &soundOutput, 1, &count); ErrorCheck(err, "unable to get a free output from the producer node"); err = r->GetFreeInputsFor(mConnection.consumer, &logInput, 1, &count); ErrorCheck(err, "unable to get a free input to the LoggingConsumer"); // fill in the rest of the Connection object mConnection.source = soundOutput.source; mConnection.destination = logInput.destination; // got the endpoints; now we connect it! media_format format; #if TEST_WITH_AUDIO format.type = B_MEDIA_RAW_AUDIO; // !!! hmmm.. how to fully wildcard this? format.u.raw_audio = media_raw_audio_format::wildcard; #else format.type = B_MEDIA_RAW_VIDEO; // !!! hmmm.. how to fully wildcard this? format.u.raw_video = media_raw_video_format::wildcard; #endif err = r->Connect(mConnection.source, mConnection.destination, &format, &soundOutput, &logInput); ErrorCheck(err, "unable to connect nodes"); mConnection.format = format; // for video input, we need to set the downstream latency for record -> playback bigtime_t latency; r->GetLatencyFor(mConnection.producer, &latency); printf("Setting producer run mode latency to %Ld\n", latency); r->SetProducerRunModeDelay(mConnection.producer, latency + 6000); // preroll first, to be a good citizen r->PrerollNode(mConnection.consumer); r->PrerollNode(mConnection.producer); // start the LoggingConsumer and leave it running BTimeSource* ts = r->MakeTimeSourceFor(mTimeSource); r->StartNode(mConnection.consumer, ts->Now()); ts->Release(); } break; case BUTTON_START: mStartButton->SetEnabled(false); mStopButton->SetEnabled(true); // start the consumer running { bigtime_t latency; BMediaRoster* r = BMediaRoster::Roster(); BTimeSource* ts = r->MakeTimeSourceFor(mConnection.consumer); r->GetLatencyFor(mConnection.producer, &latency); r->StartNode(mConnection.producer, ts->Now() + latency); ts->Release(); mIsRunning = true; } break; case BUTTON_STOP: StopNodes(); break; default: BWindow::MessageReceived(msg); break; } } // Private routines void NodeHarnessWin::StopNodes() { mStartButton->SetEnabled(true); mStopButton->SetEnabled(false); // stop the producer { BMediaRoster* r = BMediaRoster::Roster(); r->StopNode(mConnection.producer, 0, true); // synchronous stop } }