// AudioAdapterAddOn.h // * PURPOSE // To test the IAudioOp framework, this add-on creates // 'do-nothing' filter nodes. // // * TO DO // +++++ reflect build time in node info // // * HISTORY // e.moon 8sep99 Begun #ifndef AUDIO_ADAPTER_ADD_ON_H #define AUDIO_ADAPTER_ADD_ON_H #include class AudioAdapterAddOn : public BMediaAddOn { typedef BMediaAddOn _inherited; public: //virtual ~AudioAdapterAddOn(); explicit AudioAdapterAddOn(image_id image); public: // BMediaAddOn impl virtual status_t InitCheck(const char** out_failure_text); virtual int32 CountFlavors(); virtual status_t GetFlavorAt(int32 n, const flavor_info** out_info); virtual BMediaNode* InstantiateNodeFor(const flavor_info* info, BMessage* config, status_t* out_error); virtual status_t GetConfigurationFor(BMediaNode* your_node, BMessage* into_message); virtual bool WantsAutoStart() { return false; } virtual status_t AutoStart(int in_count, BMediaNode** out_node, int32* out_internal_id, bool* out_has_more) { return B_OK; } }; #endif // AUDIO_ADAPTER_ADD_ON_H