// AudioAdapterAddOn.h // * PURPOSE // To test the IAudioOp framework, this add-on creates // 'do-nothing' filter nodes. // // * TO DO // +++++ reflect build time in node info // // * HISTORY // e.moon 8sep99 Begun #ifndef __AudioAdapterAddOn_H__ #define __AudioAdapterAddOn_H__ #include // -------------------------------------------------------- // class AudioAdapterAddOn : public BMediaAddOn { typedef BMediaAddOn _inherited; public: // ctor/dtor // virtual ~AudioAdapterAddOn(); explicit AudioAdapterAddOn(image_id image); public: // BMediaAddOn impl virtual status_t InitCheck( const char** out_failure_text); virtual int32 CountFlavors(); virtual status_t GetFlavorAt( int32 n, const flavor_info ** out_info); virtual BMediaNode * InstantiateNodeFor( const flavor_info * info, BMessage * config, status_t * out_error); virtual status_t GetConfigurationFor( BMediaNode * your_node, BMessage * into_message); virtual bool WantsAutoStart() { return false; } virtual status_t AutoStart( int in_count, BMediaNode ** out_node, int32 * out_internal_id, bool * out_has_more) { return B_OK; } }; #endif /*__AudioAdapterAddOn_H__*/