/* * Copyright (c) 1999-2000, Eric Moon. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions, and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions, and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF TITLE, NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ // NodeSetIOContext.h // * PURPOSE // Store state info for import & export of a set // of media node descriptions. Provide hooks for // import/export of associated UI state info. // To be used as a mix-in w/ derived ImportContext // and ExportContext classes. // // * HISTORY // e.moon 7dec99 Begun #ifndef __NodeSetIOContext_H__ #define __NodeSetIOContext_H__ #include "NodeKey.h" #include #include #include #include "cortex_defs.h" __BEGIN_CORTEX_NAMESPACE class NodeSetIOContext { public: // *** dtor/ctor virtual ~NodeSetIOContext(); NodeSetIOContext(); public: // *** hooks virtual void importUIState( const BMessage* archive) {} virtual void exportUIState( BMessage* archive) {} public: // *** operations // The node must be valid (!= media_node::null.node). // If no key is given, a new one will be generated. status_t addNode( media_node_id node, const char* key=0); status_t removeNode( media_node_id node); status_t removeNodeAt( uint32 index); uint32 countNodes() const; // returns 0 if out of range media_node_id nodeAt( uint32 index) const; const char* keyAt( uint32 index) const; status_t getKeyFor( media_node_id node, const char** outKey) const; status_t getNodeFor( const char* key, media_node_id* outNode) const; private: // implementation // the node/key set typedef std::pair node_entry; typedef std::vector node_set; node_set m_nodes; // next node key value int16 m_nodeKeyIndex; }; __END_CORTEX_NAMESPACE #endif /*__NodeSetIOContext_H__*/