/*****************************************************************************/ // LiveSetting // Written by Michael Wilber // // LiveSetting.h // // This class stores the default value for an individual setting and provides // functions which read and write the setting to BMessages. // // // Copyright (C) Haiku // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. /*****************************************************************************/ #ifndef LIVE_SETTING_H #define LIVE_SETTING_H #include #include #include #include #include #include "LiveSettingsObserver.h" class LiveSetting { public: LiveSetting(uint32 id, const char *name, bool val); LiveSetting(uint32 id, const char *name, int32 val); LiveSetting(uint32 id, const char *name, const char *val); ~LiveSetting() { } uint32 GetId() const { return fId; } const char *GetName() const { return fName; } bool AddReplaceValue(BMessage *msgTo, BMessage *msgFrom = NULL) const; bool AddReplaceValue(BMessage *msgTo, bool val) const; bool AddReplaceValue(BMessage *msgTo, int32 val) const; bool AddReplaceValue(BMessage *msgTo, const BString &val) const; bool GetValue(BMessage *msgFrom, bool &val) const; bool GetValue(BMessage *msgFrom, int32 &val) const; bool GetValue(BMessage *msgFrom, BString &val) const; private: enum LiveSettingType { LIVE_SETTING_BOOL = 0, LIVE_SETTING_INT32, LIVE_SETTING_STRING }; void Init(uint32 id, const char *name, const LiveSettingType dataType); uint32 fId; const char *fName; LiveSettingType fDataType; union { bool fBoolVal; int32 fInt32Val; const char *fCharpVal; }; }; #endif // #ifndef LIVE_SETTING_H