// ServerDefs.cpp #include "ServerDefs.h" // constructor ServerSettings::ServerSettings() : fEnterDebugger(false) { } // destructor ServerSettings::~ServerSettings() { } // SetEnterDebugger void ServerSettings::SetEnterDebugger(bool enterDebugger) { fEnterDebugger = enterDebugger; } // ShallEnterDebugger bool ServerSettings::ShallEnterDebugger() const { return fEnterDebugger; } // the global settings ServerSettings UserlandFS::gServerSettings; const char* UserlandFS::kUserlandFSDispatcherClipboardName = "userland fs dispatcher";