/* Copyright 1999, Be Incorporated. All Rights Reserved. This file may be used under the terms of the Be Sample Code License. Other authors: Rudolf Cornelissen 4/2003-11/2004 */ #define MODULE_BIT 0x20000000 #include "acc_std.h" status_t SET_CURSOR_SHAPE(uint16 width, uint16 height, uint16 hot_x, uint16 hot_y, uint8 *andMask, uint8 *xorMask) { LOG(4,("SET_CURSOR_SHAPE: width %d, height %d, hot_x %d, hot_y %d\n", width, height, hot_x, hot_y)); if ((width != 16) || (height != 16)) { return B_ERROR; } else if ((hot_x >= width) || (hot_y >= height)) { return B_ERROR; } else { nm_crtc_cursor_define(andMask,xorMask); /* Update cursor variables appropriately. */ si->cursor.width = width; si->cursor.height = height; si->cursor.hot_x = hot_x; si->cursor.hot_y = hot_y; } return B_OK; } /* Move the cursor to the specified position on the desktop, taking account of virtual/dual issues */ void MOVE_CURSOR(uint16 x, uint16 y) { uint16 hds = si->dm.h_display_start; /* the current horizontal starting pixel */ uint16 vds = si->dm.v_display_start; /* the current vertical starting line */ uint16 h_adjust; uint16 h_display = si->dm.timing.h_display; /* local copy needed for flatpanel */ uint16 v_display = si->dm.timing.v_display; /* local copy needed for flatpanel */ /* clamp cursor to display */ if (x >= si->dm.virtual_width) x = si->dm.virtual_width - 1; if (y >= si->dm.virtual_height) y = si->dm.virtual_height - 1; /* store, for our info */ si->cursor.x = x; si->cursor.y = y; /* setting up minimum amount to scroll not needed: * Neomagic cards can always do pixelprecise panning */ h_adjust = 0x00; /* if internal panel is active correct visible screensize! */ if (nm_general_output_read() & 0x02) { if (h_display > si->ps.panel_width) h_display = si->ps.panel_width; if (v_display > si->ps.panel_height) v_display = si->ps.panel_height; } /* adjust h/v_display_start to move cursor onto screen */ if (x >= (h_display + hds)) { hds = ((x - h_display) + 1 + h_adjust) & ~h_adjust; /* make sure we stay within the display! */ if ((hds + h_display) > si->dm.virtual_width) hds -= (h_adjust + 1); } else if (x < hds) hds = x & ~h_adjust; if (y >= (v_display + vds)) vds = y - v_display + 1; else if (y < vds) vds = y; /* reposition the desktop _and_ the overlay on the display if required */ if ((hds!=si->dm.h_display_start) || (vds!=si->dm.v_display_start)) { MOVE_DISPLAY(hds,vds); nm_bes_move_overlay(); } /* put cursor in correct physical position */ if (x > (hds + si->cursor.hot_x)) x -= hds + si->cursor.hot_x; else x = 0; if (y > (vds + si->cursor.hot_y)) y -= vds + si->cursor.hot_y; else y = 0; /* position the cursor on the display */ nm_crtc_cursor_position(x,y); } void SHOW_CURSOR(bool is_visible) { /* record for our info */ si->cursor.is_visible = is_visible; if (is_visible) nm_crtc_cursor_show(); else nm_crtc_cursor_hide(); }