Lines Matching refs:fFullVisible
182 BRegion invalid(fFullVisible); in Hide()
209 BRegion localVisible(fFullVisible); in Invalidate()
303 regZ.IntersectWith(&fFullVisible); in rezize_layer_redraw_more()
319 reg.Include(&lay->fFullVisible); in rezize_layer_redraw_more()
358 BRegion oldFullVisible(fFullVisible); in ResizeBy()
369 invalid.Include(&fFullVisible); in ResizeBy()
379 BRegion redrawReg(fFullVisible); in ResizeBy()
383 redrawReg2.Exclude(&fFullVisible); in ResizeBy()
419 BRegion oldFullVisible(fFullVisible); in MoveBy()
424 invalid.Include(&fFullVisible); in MoveBy()
433 BRegion redrawReg(fFullVisible); in MoveBy()
444 oldFullVisible.IntersectWith(&fFullVisible); in MoveBy()
463 BRegion invalid(fFullVisible); in ScrollBy()
470 BRegion redrawReg(fFullVisible); in ScrollBy()
476 invalid.IntersectWith(&fFullVisible); in ScrollBy()
535 BRegion localVisible(fFullVisible); in RebuildVisibleRegions()
552 if (!parentLocalVisible.Frame().IsValid() && !(fFullVisible.CountRects() > 0)) in rebuild_visible_regions()
571 fFullVisible.Exclude(&invalid); in rebuild_visible_regions()
575 fFullVisible.Include(&common); in rebuild_visible_regions()
590 common.Exclude(&lay->fFullVisible); in rebuild_visible_regions()
594 unalteredVisible.Exclude(&lay->fFullVisible); in rebuild_visible_regions()
620 fFullVisible.MakeEmpty(); in clear_visible_regions()
630 fFullVisible.PrintToStream(); in PrintToStream()