Lines Matching refs:newState

429 	PlayingState* newState = new PlayingState(*_LastState());  in SetCurrentFrame()  local
430 newState->current_frame = frame; in SetCurrentFrame()
431 newState->is_seek_request = true; in SetCurrentFrame()
432 _PushState(newState, false); in SetCurrentFrame()
448 PlayingState* newState = new PlayingState(*_LastState()); in SetPlayMode() local
449 newState->play_mode = mode; in SetPlayMode()
452 if (!continuePlaying && !(_PlayingDirectionFor(newState) == 0)) in SetPlayMode()
453 newState->current_frame = _PlayingStartFrameFor(newState); in SetPlayMode()
454 _PushState(newState, continuePlaying); in SetPlayMode()
470 PlayingState* newState = new PlayingState(*_LastState()); in SetLoopMode() local
471 newState->loop_mode = mode; in SetLoopMode()
474 if (!continuePlaying && !(_PlayingDirectionFor(newState) == 0)) in SetLoopMode()
475 newState->current_frame = _PlayingStartFrameFor(newState); in SetLoopMode()
476 _PushState(newState, continuePlaying); in SetLoopMode()
492 PlayingState* newState = new PlayingState(*_LastState()); in SetLoopingEnabled() local
493 newState->looping_enabled = enabled; in SetLoopingEnabled()
496 if (!continuePlaying && !(_PlayingDirectionFor(newState) == 0)) in SetLoopingEnabled()
497 newState->current_frame = _PlayingStartFrameFor(newState); in SetLoopingEnabled()
498 _PushState(newState, continuePlaying); in SetLoopingEnabled()
668 bool& newState) const in PlaylistFrameAtFrame()
672 newState = (state->activation_frame == frame); in PlaylistFrameAtFrame()
695 bool newState; in PlaylistFrameAtFrame() local
696 return PlaylistFrameAtFrame(frame, playingDirection, newState); in PlaylistFrameAtFrame()
703 bool newState; in PlaylistFrameAtFrame() local
705 return PlaylistFrameAtFrame(frame, playingDirection, newState); in PlaylistFrameAtFrame()