Lines Matching refs:index2

156 	int32 index2 = 0;  in convert_from_gray1_to_gray8()  local
165 out[index2++] = color; in convert_from_gray1_to_gray8()
175 int32 index2 = 0; in convert_from_gray1_to_24() local
184 out[index2++] = color; in convert_from_gray1_to_24()
185 out[index2++] = color; in convert_from_gray1_to_24()
186 out[index2++] = color; in convert_from_gray1_to_24()
197 int32 index2 = 0; in convert_from_cmap8_to_24() local
201 out[index2++] = color.red; in convert_from_cmap8_to_24()
202 out[index2++] = color.green; in convert_from_cmap8_to_24()
203 out[index2++] = color.blue; in convert_from_cmap8_to_24()
212 int32 index2 = 0; in convert_from_15_to_24() local
218 out[index2++] = (((in_pixel & 0x7c00)) >> 7) | (((in_pixel & 0x7c00)) >> 12); in convert_from_15_to_24()
219 out[index2++] = (((in_pixel & 0x3e0)) >> 2) | (((in_pixel & 0x3e0)) >> 7); in convert_from_15_to_24()
220 out[index2++] = (((in_pixel & 0x1f)) << 3) | (((in_pixel & 0x1f)) >> 2); in convert_from_15_to_24()
229 int32 index2 = 0; in convert_from_15b_to_24() local
235 out[index2++] = (((in_pixel & 0x7c00)) >> 7) | (((in_pixel & 0x7c00)) >> 12); in convert_from_15b_to_24()
236 out[index2++] = (((in_pixel & 0x3e0)) >> 2) | (((in_pixel & 0x3e0)) >> 7); in convert_from_15b_to_24()
237 out[index2++] = (((in_pixel & 0x1f)) << 3) | (((in_pixel & 0x1f)) >> 2); in convert_from_15b_to_24()
246 int32 index2 = 0; in convert_from_16_to_24() local
252 out[index2++] = (((in_pixel & 0xf800)) >> 8) | (((in_pixel & 0xf800)) >> 13); in convert_from_16_to_24()
253 out[index2++] = (((in_pixel & 0x7e0)) >> 3) | (((in_pixel & 0x7e0)) >> 9); in convert_from_16_to_24()
254 out[index2++] = (((in_pixel & 0x1f)) << 3) | (((in_pixel & 0x1f)) >> 2); in convert_from_16_to_24()
263 int32 index2 = 0; in convert_from_16b_to_24() local
269 out[index2++] = (((in_pixel & 0xf800)) >> 8) | (((in_pixel & 0xf800)) >> 13); in convert_from_16b_to_24()
270 out[index2++] = (((in_pixel & 0x7e0)) >> 3) | (((in_pixel & 0x7e0)) >> 9); in convert_from_16b_to_24()
271 out[index2++] = (((in_pixel & 0x1f)) << 3) | (((in_pixel & 0x1f)) >> 2); in convert_from_16b_to_24()
280 int32 index2 = 0; in convert_from_24_to_24() local
282 out[index2++] = in[index + 2]; in convert_from_24_to_24()
283 out[index2++] = in[index + 1]; in convert_from_24_to_24()
284 out[index2++] = in[index]; in convert_from_24_to_24()